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Second Life participates in the Metavers discussion with its founder-and the return of some original patents

Second Life participates in the Metavers discussion with its founder-and the return of some original patents, With a few months of Metaverse hype with all the new names and speculation of virtual real estate, I can't count the number of times I wondered, "Don't Second Life already do that?" Obviously, the people behind Second Life agree and try to bring our attention back to the virtual world where there is a place to access existing computers.

Second Life participates in the Metavers discussion with its founder-and the return of some original patents

The powerful "Promise to Grow an Innovative, Comprehensive and Diverse Metaverse" includes the reintroduction of Second Life founder Philip Rossedel as a strategic advisor to the project. Since launching Second Life, he has been involved in many other initiatives, launching virtual markets and marketing skills and neuroscience collaboration to people.


However, his VR project High Fidelity is a telepresence-centric test that lags behind the development of head-mounted display technology and will be invested in cash and "distributed computing patents" by Second Life owner Lyndon Research. Rosedale told CNET that High Fidelity has relocated seven people to work in Second Life. The agreement also includes patents such as covering community bindings in two decentralized environments. As we've seen in companies like TiVo and Nokia, their early presence in space could later include ownership of much more valuable technology.


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Linden Research launched Sansar, the successor to Second Life, a few years ago, but sold the project in 2020 to focus on the original title.


Linden executives told The Wall Street Journal that Second Life upgrades will focus on fine-tuning the social and economic aspects of the game to drive user growth. However, Second Life has already allowed us to withdraw from in-game sales on real accounts and believes we can attract younger users with better avatars and the types of ad tracking platforms available on Meta / Facebook. Its lack. ..


Second Life was launched in 2003, and Rosadel acknowledged technical limitations such as not being able to accommodate more than 100 people in one place, but CNET is currently building a VR-first "Metaverse" project. .. In addition to the empty concept of an interoperable platform with NFTs, he uses webcams to make Second Life available on the phone and to animate avatar face animations for users. We are proposing that we will be able to grow more than we need virtualware. Reality headset.

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